Building Virtual Reality with Unity and Steam VR
Building Virtual Reality with Unity and Steam VR
Author Bio:
Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray
Key features:
Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences.
Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK.
Find out how to build both standing and seated experiences.
PRP: 462.31 Lei
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Author Bio:
Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray
Key features:
Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences.
Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK.
Find out how to build both standing and seated experiences.
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