Categorii:
inchide meniul
TOP 2019
Brand Minds
L-V 08:00 - 20:00 0371.781.781
Din cauza situatiei de risc epidemiologic la nivel mondial, furnizorul nostru de carte in limba engleza si-a inchis, temporar, activitatea. Regretam neplacerile create de aceasta situatie.
Le multumim pentru ca au actionat mereu responsabil. Dumneavoastra va multumim pentru intelegere.
Revenim cu livrarile de carte in engleza imediat ce va fi posibil.

Game After

3.89

168.64  Lei 198.4  Lei

sau 16864 de puncte. Detalii.

Livrare in 15 zile lucratoare

Cod: BRT9780262019989

An aparitie: 2014

Autor: Raiford Guins

Categoria: Interdisciplinary

Editie: cartonata

Editura: MIT University Press Group Ltd

Format: 237 x 185 x 24 mm

Limba: English

Nr. pagini: 370



Adauga in wishlist

Trebuie sa fii logat

Transport Gratuit peste 75 de lei
Puncte de fidelitate
30 de Zile Drept de Retur
 

A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill.

We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections.

Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs.

The afterlife of video games-whether behind glass in display cases or recreated as an iPad app-offers a new way to explore the diverse topography of game history.

Livrarea se face din stoc din depozitul de carte Libris, in zilele lucratoare. Transportul este gratuit prin curier rapid, oriunde in Romania, pentru orice comanda de minimum 75 de lei. Pentru orice solicitare apelati call center-ul Libris de luni pana vineri intre orele 8-20.


sus
Feedback Wishlist