2D Game Collision Detection: An introduction to clashing geometry in games
De (autor): Thomas Schwarzl

2D Game Collision Detection: An introduction to clashing geometry in games
De (autor): Thomas Schwarzl
Thomas Schwarzl is a professional developer, game designer and humble digital artist. Since 2001 he works in several game development areas like programming, game design, 2D graphics and 3D modeling. But by far his favorite occupation is cranking out code while sipping steaming coffee. He resides in the Alps, right in the heart of Austria.
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Thomas Schwarzl is a professional developer, game designer and humble digital artist. Since 2001 he works in several game development areas like programming, game design, 2D graphics and 3D modeling. But by far his favorite occupation is cranking out code while sipping steaming coffee. He resides in the Alps, right in the heart of Austria.
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