headerdesktop englezatrgr17apr26

MAI SUNT 00:00:00:00

MAI SUNT

X

headermobile englezatrgr17apr26

MAI SUNT 00:00:00:00

MAI SUNT

X

Transport Gratuit la comenzile de peste 75 lei

Promotii popup img

💙English Books cu -20% -30%💙

și

Transport Gratuit peste 75 lei🚀

Hai la răsfoit →

Transport Gratuit la comenzile de peste 75 lei

Procedural Storytelling in Game Design

De (autor): Tanya X. Short

Coperta cărții 'Procedural Storytelling in Game Design'
Procedural Storytelling in Game Design

De (autor): Tanya X. Short

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.


Key Features


Introduces the differences between static/traditional game design and procedural game design

Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways

World's finest guide for how to begin thinking about procedural design
Citește mai mult

-20%

transport gratuit

PRP: 641.61 Lei

!

Acesta este Prețul Recomandat de Producător. Prețul de vânzare al produsului este afișat mai jos.

513.29Lei

513.29Lei

641.61 Lei

Primești 513 puncte

Important icon msg

Primești puncte de fidelitate după fiecare comandă! 100 puncte de fidelitate reprezintă 1 leu. Folosește-le la viitoarele achiziții!

Livrare in 2-4 saptamani

Descrierea produsului

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.


Key Features


Introduces the differences between static/traditional game design and procedural game design

Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways

World's finest guide for how to begin thinking about procedural design
Citește mai mult

S-ar putea să-ți placă și

De același autor

Părerea ta e inspirație pentru comunitatea Libris!

Acum se comandă

Noi suntem despre cărți, și la fel este și

Newsletter-ul nostru.

Abonează-te la veștile literare și primești un cupon de -10% pentru viitoarea ta comandă!

*Reducerea aplicată prin cupon nu se cumulează, ci se aplică reducerea cea mai mare.

Mă abonez image one
Mă abonez image one
Accessibility Logo