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Game Audio Implementation - Richard Stevens

5

234.55  Lei 275.94  Lei

sau 23455 de puncte. Detalii.

Livrare in 15 zile lucratoare

Cod: BRT9781138777248

An aparitie: 2015

Autor: Richard Stevens

Categoria: Programming and Analysis

Editie: necartonata

Editura: Focal Press

Format: 235 x 191 x 23 mm

Limba: English

Nr. pagini: 464



Transport Gratuit peste 50 de lei
Puncte de fidelitate
30 de Zile Drept de Retur
 

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine (c) you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.





The accompanying website ( includes:




12 downloadable demonstration games
A unique exercise level for you to develop for your portfolio
An up-to-date online bibliography with further reading for each chapter
A free sound library with hundreds of game SFX

Cartea Game Audio Implementation - Richard Stevens face parte din categoria Programming and Analysis a librariei online Libris.ro si este scrisa de Richard Stevens.
Livrarea se face din stocul furnizorului nostru din UK in aproximativ 15 zile lucratoare. Transportul este gratuit prin curier rapid, oriunde in Romania, pentru orice comanda de minimum 50 de lei. Pentru orice solicitare sau informatie suplimentara apelati call center-ul Libris de luni pana vineri intre orele 8-20.


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