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The Art of Lego Mindstorms Ev3 Programming

The Art of Lego Mindstorms Ev3 Programming - Terry Griffin

The Art of Lego Mindstorms Ev3 Programming

With its block-based interface, EV3 makes a great first programming language. Author and software engineer Griffin offers a beginner-friendly, in-depth guide to the LEGO Mindstorms EV3 programming language, introducing such core parts as blocks, data wires, files, and variables, and explaining how these pieces work together.
With its colorful, block-based interface, The LEGO(R) MINDSTORMS(R) EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap.

Inside, you'll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You'll also learn good programming practices, memory management, and helpful debugging strategies--general skills that will be relevant to programming in any language.

All of the book's programs work with one general-purpose test robot that you'll build early on. As you follow along, you'll program your robot to:
-React to different environments and respond to commands
-Follow a wall to navigate a maze
-Display drawings that you input with dials, sensors, and data wires on the EV3 screen
-Play a Simon Says-style game that uses arrays to save your high score
-Follow a line using a PID-type controller like the ones in real industrial systems

The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you've been waiting for.

Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

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214.89Lei

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252.81 Lei

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With its block-based interface, EV3 makes a great first programming language. Author and software engineer Griffin offers a beginner-friendly, in-depth guide to the LEGO Mindstorms EV3 programming language, introducing such core parts as blocks, data wires, files, and variables, and explaining how these pieces work together.
With its colorful, block-based interface, The LEGO(R) MINDSTORMS(R) EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap.

Inside, you'll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You'll also learn good programming practices, memory management, and helpful debugging strategies--general skills that will be relevant to programming in any language.

All of the book's programs work with one general-purpose test robot that you'll build early on. As you follow along, you'll program your robot to:
-React to different environments and respond to commands
-Follow a wall to navigate a maze
-Display drawings that you input with dials, sensors, and data wires on the EV3 screen
-Play a Simon Says-style game that uses arrays to save your high score
-Follow a line using a PID-type controller like the ones in real industrial systems

The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you've been waiting for.

Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

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