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The True Game

The True Game - Sheri S. Tepper

The True Game

Award-winning and bestselling fantasy author Tepper has been hailed as "one of the genre's best writers" by "Publishers Weekly." The masterwork that launched her career, this book began the series that anticipated the Dungeons and Dragons gaming phenomenon, telling the epic story of the most dangerous game of all.
Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven.

In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...

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130.94Lei

130.94Lei

145.49 Lei

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Award-winning and bestselling fantasy author Tepper has been hailed as "one of the genre's best writers" by "Publishers Weekly." The masterwork that launched her career, this book began the series that anticipated the Dungeons and Dragons gaming phenomenon, telling the epic story of the most dangerous game of all.
Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven.

In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...

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