Categorii:
inchide meniul
Gaudeamus
Lego
L-V 08:00 - 20:00 0371.781.781

Vulkan Programming Guide - John M Kessenich

3.92

226.9  Lei 266.94  Lei

sau 22690 de puncte. Detalii.

Livrare in 15 zile lucratoare

Cod: BRT9780134464541

An aparitie: 2016

Autor: John M Kessenich

Categoria: Software

Editie: necartonata

Editura: Pearson Addison Wesley Prof

Format: 231 x 179 x 25 mm

Limba: English

Nr. pagini: 480



Transport Gratuit peste 50 de lei
Puncte de fidelitate
30 de Zile Drept de Retur
 

The Definitive Vulkan (TM) Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics



The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan (TM) Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.



Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power.



You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility.



Vulkan (TM) Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for.



Coverage includes



Extensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGL
Expert guidance on getting started and working with Vulkan's new memory system
Thorough discussion of queues, commands, moving data, and presentation
Full explanations of the SPIR-V binary shading language and compute/graphics pipelines
Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications
A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues
Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary

Cartea Vulkan Programming Guide - John M Kessenich face parte din categoria Software a librariei online Libris.ro si este scrisa de John M Kessenich.
Livrarea se face din stocul furnizorului nostru din UK in aproximativ 15 zile lucratoare. Transportul este gratuit prin curier rapid, oriunde in Romania, pentru orice comanda de minimum 50 de lei. Pentru orice solicitare sau informatie suplimentara apelati call center-ul Libris de luni pana vineri intre orele 8-20.


sus
Feedback Wishlist